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La Familia Hort box art
Rich game profile

La Familia Hort

Granny Hortensia, owner of the lands of an eccentric farmer’s family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with...

Players

2-4

Time

30-40

Age

8+

Weight

1.4

Rating

7.31

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

La Familia Hort has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

La Familia Hort has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Granny Hortensia, owner of the lands of an eccentric farmer’s family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land. Money, water and fertilizer management is the key of this light eurogame. The aim of "The Hort Family" is to have the highest number of experience points after Granny Hortensia’s three visits. The game is played in rounds and each round has 5 steps determined by the active round card: Market: crop, utensil and animal tiles are drawn from the pile of the indicated type. Purchase: each player will be able to successively buy one tile from the market. Fertilizer: each player receives a fertilizer counter from the bank to place it on their own crops or on the rivals' crops, depending on which round they are playing. Watering: players place one water counter per crop or animal tile. Available water varies depending on the weather of each round. Sale: products are sold in exchange for coins and experience points. Crops that have been completely watered must be sold. The fertilizer is used to get the highest sales value in this step. The game goes on through rounds until the third red moon round card appears, and consequently, Granny Hortensia makes her third visit.

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Commerce mapping

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Credits

People and publishers

Designers

1
Ramiro Merinero

Artists

1
Esther Mendez

Publishers

1
Zombi Paella

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