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La Cosa Nostra box art

La Cosa Nostra

Players

3-5

Time

?-?

Age

16+

Weight

2.62

Rating

7.60

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

La Cosa Nostra has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

La Cosa Nostra has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

La Cosa Nostra has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In La Cosa Nostra, you take on the role of a mafia boss. In the beginning, you control a crew of gangsters and a couple of businesses. During the game, you will hire new gangsters to do the dirty work and collect your money. Investments lead to new lines of business or monopoly positions: take control of the drug dealing, moneylending or prostitution. Bribe politicians and cops, invest your money in night clubs, casinos or the waste management industry. To get the big deals, you need to cooperate with the other families — but never rely on those "friendships". The others will take the first opportunity to stab you in the back, so you better do it first... Each player controls gangster cards that serve to either gain money or attack other players. Actions are planned secretly, placed face down, then played in turn. Often you need certain business cards to succeed. If you don't own them yourself, you can negotiate deals with the other players. The players bargain, spy, threaten, and deceive each other. Each of the four rounds brings new action cards into the game, and the number of gangsters increases. Thus, the possibilities for actions become more diverse, the jobs more profitable, and the attacks more powerful. Co-operation gets more attractive and treason alluring because at the end of the day money is the only thing that counts.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Johannes Sich

Artists

1
Johannes Sich

Publishers

4
Baldar Choo Choo Games Edge Entertainment Hard Boiled Games

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