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Corruptia box art

Corruptia

Players

3-5

Time

45-60

Age

14+

Weight

2.38

Rating

7.09

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Corruptia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Corruptia offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The strategic depth and player interaction are also strong, while the game scales well with different player counts. Although it may not be the easiest game to learn, it still offers a good balance between depth and accessibility. Overall, Corruptia has a strong replayability score of 8.11.

Luck profile

Corruptia has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The laws in Corruptia are decided between four walls, and the senators are the ones that will listen to the voice of the people. The problem is that the true objective of the senators is not the common good, but the surplus value of their private businesses. Each senator watches over his personal agenda, increasing its value through projects that favor it. The senators will propose bills that will be put to a vote, being able to buy votes through blackmail, bribes, lies and tricks. Any resemblance to reality is pure coincidence. The main objective is to modify the value of the Departments and gather the most valuable Projects in the Secret Agenda. Each turn, the Senators will propose Project cards from their Secret Agenda and relocate the Public Officials of the board. These proposals are put to a vote, so it will be necessary to buy the votes of the opponents. With each new Project, the number of Officers per Department will change, increasing or decreasing their value. At the end of the game, a Table of Values will be formed according to the number of Officials in each Department. With this Table, common to all the Senators, it is calculated how much the Projects of the respective Secret Agendas are worth. The Senator with the most points in his Secret Agenda will be the winner. —description from the publisher

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Credits

Designers

2
Feño Casals Caro Cami Muñoz Villar

Artists

1
Malaimagen

Publishers

1
ZXG

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