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Kur-nu-gi box art
2022 Ranked #13,086

Kur-nu-gi

Worker-placement game has souls journey through the Sumerian underworld, manage resources, and earn escape points to return alive. Players can influence when the game ends, making pace itself a strategic resource.

Ancient Card Game Area Movement Programmed Movement

Players

1-5

Play time

90-150 min

Age

14+

Complexity

3.56/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

KUR-NU-GI is a worker placement game in which players travel as Souls through the darkness of the Sumerian Land of Death.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

KUR-NU-GI is a worker placement game in which players travel as Souls through the darkness of the Sumerian Land of Death. In this dangerous journey, each Soul is accompanied by Shadows - guides and guards at the same time, whose aim is to make sure that Souls do not turn back from the Path of the Dead. Each player’s goal is to escape and return to the World of the Living, having scored as many Escape Points as possible. To do this, players have to wisely manage their actions and resources - the Prayers that the living say for the dead, the power of Vri-ilu, and the Graces of the Sumerian gods: ANU - god of heaven, ENLIL - ruler of the skies, NINHURSAG - goddess of the earth, ENKI - god of the depths of waters, and DUMUZID - lord of the underworld. There are various ways of ending the game early, and it is up to the players' strategy how quickly their game ends. —description from the publisher (English) KUR-NU-GI to gra typu „worker placement”, w której gracze jako Dusze podró?uj? przez mrok sumeryjskiej Krainy ?mierci. W tej niebezpiecznej w?drówce ka?dej Duszy towarzysz? Cienie –przewodnicy i jednocze?nie stra?nicy, których celem jest pilnowanie, aby Dusza nie zawróci?a ze ?cie?ki Umar?ych. Celem graczy jest ucieczka i powrót do ?wiata ?ywych zdobywaj?c przy tym jak najwi?ksz? liczb? Punktów Ucieczki. By tego dokona? gracze musz? m?drze zarz?dza? akcjami oraz zasobami - Modlitwami, które ?ywi wznosz? w intencji umar?ych, moc? Vri-ilu a tak?e ?askami sumeryjskich bogów: ANU - bogu nieba, ENLILOWI - w?adcy przestworzy, NINHURSAG - bogini ziemi, ENKIEMU - bogu g??bi wód, DUMUZIEMU - panu podziemi. Gra oferuje ró?ne warianty na wcze?niejsze zako?czenie rozgrywki i to od przyj?tej przez graczy strategii b?dzie zale?e? jak szybko j? zako?cz?. —description from the publisher (Polish)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
–5
Play time
90–150 min
Age
14+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Aleksander Jagodzi?ski

Artists

2
Aleksander Jagodzi?ski Joanna Kwa?niak

Publishers

1
REDIMP GAMES

Linked items

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