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Kung Fu Samurai On Giant Robot Island box art

Kung Fu Samurai On Giant Robot Island

Players

2-6

Time

?-?

Age

13+

Weight

1.5

Rating

5.74

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game offers a balanced level of player interaction.

Replay value

Kung Fu Samurai on Giant Robot Island has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it offers a good balance between easiness and depth. Overall, Kung Fu Samurai on Giant Robot Island has a strong replayability score of 7.85.

Luck profile

The final luck score for Kung Fu Samurai on Giant Robot Island is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The third game in the B-Movie Series of card games by Z-Man Games. It focuses on martial arts movies, anime, and giant monster movies. Players play characters, locations, and prop cards to create a movie. Creature cards are played to kill off characters in other movies and Special FX cards are used to perform various special actions at (almost) any time. The goal of the game is to have the most points in your movie when "Roll the Credits" is played or the draw deck runs out. This game adds the 'Kung Fu' trait to certain characters, allowing them to attack and knock out other characters so they don't count as part of the movie until the next turn. This game can be played as a stand-alone product or mixed with any other B-Movie Series games.

Media

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Editions

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Credits

Designers

1
Stephen Tassie

Artists

4
Steve Bryant Paul Gerardi Mike Jackson Leo Lingas

Publishers

2
spareChange productions Z-Man Games

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