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Kult box art
1995 Ranked #7,252

Kult

A dark collectible card game in which Archons or Angels of Death influence humanity through beings, regions, spells, and commands. Moving population through a tarot-like layout builds toward swaying enough people to win.

Customizable Games Card Game Collectible Components Variable Player Powers Collectible: Collectible Card Games

Players

2-99

Play time

Not listed

Age

14+

Complexity

2.52/5

Rating

6.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening. That is the premise to the darkest of the CCGs. You play an Archon or an Angel of Death. You lay beings or regions around you and to the side in a Tarot type layout. On these cards you can play influence cards. Your spell casters can play spells and there are commandments that you can play that have instant effects. On your turn you try to influence the population at large by moving population counters onto your outer cards then to your inner cards then onto the card representing you. With 2 players there are 9 population markers and the first to sway 5 wins. Of course along the way your beings will be throwing everything but the kitchen sink at each other. Between the subject matter and the dark and very graphic cards this is not a kids game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–99
Best with
2–3
Play time
45 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Bryan Winter

Artists

4
Tony Bagge Les Edwards Nils Gulliksson Peter Andrew Jones

Publishers

4
Heartbreaker Hobby & Works Target Games Wydawnictwo MAG

Linked items

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