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Kult box art

Kult

Players

2-99

Time

?-?

Age

14+

Weight

2.52

Rating

6.85

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Kult has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Kult has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Kult has a low influence of luck in its gameplay. Random elements like dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a moderate dependence on luck, making it a balanced mix of luck and strategy.

Overview

Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening. That is the premise to the darkest of the CCGs. You play an Archon or an Angel of Death. You lay beings or regions around you and to the side in a Tarot type layout. On these cards you can play influence cards. Your spell casters can play spells and there are commandments that you can play that have instant effects. On your turn you try to influence the population at large by moving population counters onto your outer cards then to your inner cards then onto the card representing you. With 2 players there are 9 population markers and the first to sway 5 wins. Of course along the way your beings will be throwing everything but the kitchen sink at each other. Between the subject matter and the dark and very graphic cards this is not a kids game.

Editions

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Credits

Designers

1
Bryan Winter

Artists

4
Tony Bagge Les Edwards Nils Gulliksson Peter Andrew Jones

Publishers

4
Heartbreaker Hobby & Works Target Games Wydawnictwo MAG

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