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Kuhno box art

Kuhno

Players

2-5

Time

15-20

Age

8+

Weight

1

Rating

5.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Kuhno has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Kuhno offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Kuhno has a high replayability score of 8.0.

Luck profile

Kuhno has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Kuhno is an addition to the "Crazy Eights" genre. The aim of the game is to be the first to get rid of all cow cards and to yell out at the right time. Instead of matching numbers and colors there are four discard piles around a central cow pat. The fly on top of this cow pat dictates which spots a cow needs to have in order to be allowed to graze when and where. Kuhno is the perfect fit for everybody who either loves Crazy Eights already or is otherwise ready to fall for this great addition to the genre. Not surprisingly, the aim of the game is to be the first to get rid of all cow cards and to yell out at the right time. Instead of simply matching numbers and colors though there are four discard piles around a central cow pat. The fly on top of this cow pat dictates which spots a cow needs to have in order to be allowed to graze when and where.

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Credits

Designers

1
Thierry Chapeau

Artists

1
Alexander Jung

Publishers

1
Zoch Verlag

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