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Hilo box art

Hilo

Players

2-6

Time

?-?

Age

8+

Weight

1.18

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Hilo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently react to others' strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Hilo has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Hilo has a strong replayability score of 7.85.

Luck profile

The final luck score for Hilo is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

HILO is a card game that is inspired by the public domain game, Golf, and other similar concepts. Each player has a grid of 3 x 3 cards, and during the round, you should try to get your total value of cards as low as possible by replacing high-valued cards with low-valued cards. The new thing about HILO is that color matters. If you manage to get a whole row, column or diagonal row of three cards of the same color, you may discard the whole row/column. So, even a high-valued card may be worth to take as long as you believe it will be discarded. This also ensures a high level of interaction between the players. Will you leave a card on top of the discard pile that will help the next player discarding a whole row? The game is played over several rounds until one player has at least 100 points. The player with the least points wins.

Editions

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Credits

Designers

2
Knut Strømfors Eilif Svensson

Artists

2
Jan Richard Hansen Leon Schiffer

Publishers

2
Gigamic Schmidt Spiele

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