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Konito? box art

Konito?

Players

2-12

Time

?-?

Age

8+

Weight

1

Rating

5.59

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Konito has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Konito offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a high replayability score of 7.85.

Luck profile

Konito has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Konito? can be played individually or in teams, the idea being to complete the fill-in-the-blank statements on the game cards in order to move forward on the modular scoring board. (The length of the game is determined by how many sections are used to create the board.) There is a time limit to complete each card, and the game includes more than 1600 phrases and three levels of difficulty.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Richard Champion

Artists

1
Igor Polouchine

Publishers

2
IELLO Play Factory

Linked items

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