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Knockdown: Volume Ii box art

Knockdown: Volume Ii

Players

2-4

Time

15-45

Age

8+

Weight

?

Rating

7.20

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Knockdown: Volume II has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Knockdown: Volume II has a strong replayability score of 7.85.

Luck profile

The final luck score for Knockdown: Volume II is 4.67, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Knockdown Volume 2 contains three more fighters known from the Nemesis board game, skill cards, a new basic attack deck and a new arena. Knockdown is a dynamic fighting game where you become a fighter and you have to knock down your opponent. During a game, you will have to surprise your opponent, create crazy combos, and, in the end, try to push them over by forcing them to the serious "Knockdown" test. All components from all Knockdown boxes can be mixed together.

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Credits

Designers

1
Adam Kwapi?ski

Artists

1
Dagmara G?ska

Publishers

1
Awaken Realms Lite

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