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Knjaz'ja box art
2005 Ranked #17,838

Knjaz'ja

A medieval card game has rival princes draw and play cities, buildings, armies, and events to earn the most glory. Players can assault or defend cities, while a Mongol invasion may abruptly end the contest.

Card Game City Building Open Drafting

Players

3-8

Play time

Not listed

Age

?+

Complexity

1.83/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Knjaz'ja (??????), which translates to 'Land Lords' or 'Princes' is a quick card game recreating early medieval Russia, the Kievan Rus', which includes (according to the box blurb) 'politics, economics, strategy and luck'. It is a card game with rather simple mechanics.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Knjaz'ja (??????), which translates to 'Land Lords' or 'Princes' is a quick card game recreating early medieval Russia, the Kievan Rus', which includes (according to the box blurb) 'politics, economics, strategy and luck'. It is a card game with rather simple mechanics. The player could perform only one action during his turn: (1) take a card from the desk (2) play a card (3) declare the assault on other players city After this the next player(players act in order, going clockwise) perform his action. There are several types of cards. Cities, buildings, armies and events. Each city and most of the buildings has Glory (Victory) Points values. When the deck is over the game is finished and the player with larger number of Glory Points is winner. Moreover, there are special event card "Mongol invasion" which could also finish the game. With armies you can capture or defend your cities from capturing.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
3–8
Best with
4–8
Play time
30 min
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Aleksei Kalinin

Artists

1
Aleksei Kalinin

Publishers

3
Astrel Games Astrel' Rightgames RBG SIA

Linked items

No published linked games yet.