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Knights Of Ten box art

Knights Of Ten

Players

2-4

Time

?-?

Age

8+

Weight

1.44

Rating

6.95

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Knights of Ten has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players mainly compete against each other. Overall, the game has a strong interaction score.

Replay value

Knights of Ten has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers a good balance between ease of learning and depth of gameplay, making it accessible to a wide range of players.

Luck profile

The final luck score for Knights of Ten is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Knights of Ten is primarily a game for two, but can also be played by four competing in teams. You're trying to collect as much gold as possible each round, and the player (team) with the most gold after the predetermined number of rounds wins. Each round, players start with seven cards in hand; cards feature numbers from 1 to 10, as well as negative numbers, cards that can be either positive or negative, and special plays such as the dragon and wizard. One player leads by playing a card to her "horde" (the table in front of her); if she plays a 1, she can play again immediately. The next player must follow – playing to his own horde first – and have an equal or higher total in his horde at the end of his turn. If he can't, he loses the trick; if he can, the opponent gets to play again and play continues back-and-forth until one player loses. Whoever wins collects 1 gold, plus 1 Gold for each Gold card in the pot. The winner draws one card and either keeps it or keeps the next card in the deck; the loser draws two cards (one of them being the card left by the other player, if any). Play continues until all 16 Gold have been claimed, at which point a winner is determined for the round. In a four-player game, you and your teammate share a horde and take turns playing into it.

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Editions

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Credits

Designers

2
Scot Anderson Derek Jordan

Artists

1
Larry Walker (II)

Publishers

1
Brain Candy Games

Linked items

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