Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Kinoko, each player secretly draws a color card corresponding to a family of mushrooms — musicians, scientists, etc. — and gets a hand of three mushroom cards.
Core mechanisms
Key systems that shape the decisions players make.
Deduction
Combine clues and exclusions to identify hidden information.
Set Collection
Gather related items that become more valuable when scored together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
In Kinoko, each player secretly draws a color card corresponding to a family of mushrooms — musicians, scientists, etc. — and gets a hand of three mushroom cards. On your turn, roll the three dice, then choose one of them. The result of that die, whether a number or an icon, determines your action: exchange two cards, swap two sets of cards, pick at any card secretly, etc. To win the round, you must gather the three members of your family in one location during your turn. This reunion can happen in any player's hand or on the table. Seems easy? The trick is you can see only the cards in other players' hands, and your decisions are limited to what you roll on the dice. What's more, each round one family of mushrooms turns poisonous, and having a card of that color in your hand when the round stops earns you a negative point... The round's winner scores positive points, and the first player to 4 points wins.