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Kinoko box art

Kinoko

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.56

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Kinoko offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and room for improvement in player strategy. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Kinoko has a strong replayability score of 7.79.

Luck profile

The final luck score for Kinoko is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Kinoko, each player secretly draws a color card corresponding to a family of mushrooms — musicians, scientists, etc. — and gets a hand of three mushroom cards. On your turn, roll the three dice, then choose one of them. The result of that die, whether a number or an icon, determines your action: exchange two cards, swap two sets of cards, pick at any card secretly, etc. To win the round, you must gather the three members of your family in one location during your turn. This reunion can happen in any player's hand or on the table. Seems easy? The trick is you can see only the cards in other players' hands, and your decisions are limited to what you roll on the dice. What's more, each round one family of mushrooms turns poisonous, and having a card of that color in your hand when the round stops earns you a negative point... The round's winner scores positive points, and the first player to 4 points wins.

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