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Fly High box art

Fly High

Players

2-5

Time

15-30

Age

6+

Weight

1

Rating

5.95

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Fly High has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. Additionally, the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Fly High offers a fresh and engaging experience with high replayability.

Luck profile

Fly High has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy.

Overview

Fly me to the moon! Fly High is a quick-playing memory game of flying high and low and pushing the luck to score the most points. At the start of the game, you lay out a 3x3 grid of cards face down which are valued 10-60 (jumping up by tens). On your turn, you roll dice to determine a minimum number of cards you must turn face up. Now try to fly high by finding the right cards to go up in ascending order. If you flip a card that has the same value or lower, then all cards are turned face down again and it is the next player's turn. Try to push your luck and flip more cards than the dice tells you, and maybe you can even earn a set of three cards of the same color for bonus points. When you score, you remove cards, then fill the gaps in the grid. When the deck runs out, the game ends, and whoever has earned the most cards wins!

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Credits

Designers

1
Shin Hyung Kyu

Artists

2
Sunju Choi Pawe? Jaro?ski

Publishers

2
Korea Boardgames Nasza Ksi?garnia

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