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The King Of Frontier box art

The King Of Frontier

Players

2-4

Time

?-?

Age

10+

Weight

2.07

Rating

6.85

Fit

Teach 2.2

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The King of Frontier has a moderate level of direct confrontation and strategic confrontation. Players need to frequently interact with each other, but there is not much emphasis on cooperation.

Replay value

The King of Frontier has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The King of Frontier has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, the game strikes a good balance between luck and strategy, making it suitable for players who enjoy a mix of both.

Overview

You are a pioneer. You must build your settlement up into an epic Kingdom. Choose your land and structures carefully to optimize how many resources you produce. On a player's turn you choose an action: Develop, Produce, Build, and Consume, and perform that action on your turn. Victory Points are gained at the end of the game for your size of your settlement, the buildings, and the resources you produce. The game ends when either the tile stack runs out OR there are no more VP tokens OR someone has filled all the spaces on their board. The player with the most Victory Points is the winner!

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Credits

Designers

1
Shun Taguchi

Artists

1
Aya Taguchi

Publishers

1
Studio GG