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Kharkov 1943: Le Coup De Maître De Von Manstein box art
1992 Ranked #14,853

Kharkov 1943: Le Coup De Maître De Von Manstein

Players command forces in historical Eastern Front battles, destroying enemy troops and capturing towns for victory points. Weather, armor, air power, and artillery alter combat and movement, making each offensive a calculated gamble.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.17/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is a two in one as it contains all the material for TWO battles of World War 2: Kharkov (1943) and Rostov (1941) both happening in the same corner of USSR. A fourth game of a planned series of six which all use the same rules, on 6 page leaflets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is a two in one as it contains all the material for TWO battles of World War 2: Kharkov (1943) and Rostov (1941) both happening in the same corner of USSR. A fourth game of a planned series of six which all use the same rules, on 6 page leaflets. Published in a issue of Casus Belli and then used for a wargame tournament, the last two of the series never saw the light of day. Each game containing the global rules and a sheet of paper with the specifications for the scenario. Three of those 6 games were published by EuroGames: Moskva, Kharkov(Rostov) and Kursk. Strategical scale: Battalion, Division, Army Group. A turn is 4 days long, an hex represents around 10kms. The battle centers around tanks, but Infantry and Cavalry are an important element. Planes and Artillery are simulated with points which affect the game. Weather affects combat and movement as both battles (Kharkov and Rostov) happen in autumn/winter. Russian forces are better prepared for the weather conditions, while German forces are better equipped. Victory is gained by destroying opposing troops and conquering towns to score Victory Points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
240 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Duccio Vitale

Publishers

1
Eurogames

Linked items

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