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Kharkov 1943 box art

Kharkov 1943

Players

2

Time

?-?

Age

12+

Weight

3.14

Rating

6.71

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Kharkov 1943 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Kharkov 1943 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the player interaction score is average, the game's scalability ensures a consistent and engaging experience regardless of group size. The easiness to learn score is moderate, providing a balance between accessibility and depth. Overall, Kharkov 1943 offers a highly replayable experience.

Luck profile

Kharkov 1943 has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Kharkov 1943", published in 1999 in "Vae Victis" issue 25, is a wargame which covers the operations "Star" and "Gallop" around Kharkov in February-March 1943. This wargame uses a variation of the system used in Vae Victis issue 13 for "Arnhem". The focus of the game system is on initiative and command, with alternating formation activations (i.e., the German player activates one General's command, then the Soviet player activates one General's command, and repeat until all the units are activated). This is one of Vae Victis's larger games in terms of counters and markers, but still fits on the standard Vae Victis map (which is far smaller than the typical ca. 2' x 3' American wargame map). This issue also includes counters for a scenario for "Caesar: Conquest of Gaul," the Batte of Sos. As with all Vae Victis wargames, the counters need to be cut out and mounted. The rules are entirely in French, although translations in English are available online.

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Editions

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Credits

Designers

1
Nicolas Stratigos

Artists

3
Didier Bourgeois Christophe Camilotte Morgan Gillard

Publishers

1
Vae Victis

Linked items

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