ABG All Board Games
Kerrunch box art

Kerrunch

Players

2

Time

?-?

Age

8+

Weight

2

Rating

5.63

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Kerrunch has a high level of direct confrontation with battles and competitive actions that have immediate impact on opponents. It also offers strategic depth through resource denial and positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Kerrunch has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Kerrunch has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Kerrunch strikes a good balance between luck and strategy.

Overview

In Kerrunch the idea is to score three touchdowns. Starting with the player who won the toss, you take turns trying to move players to try to get the ball in your opponent's end zone and score a touchdown. When, either, you or your opponent score a touchdown the game is paused while injured players come back on. The two teams then return to their end zones and the game restarts until one team has scored three touchdowns, and won. From the box: "Kerrunch! The title says it all! This is the football game with a difference, where teams of heavily armored Orcs, Dwarfs, Humans and Elves have to fight their way from one end of the pitch to the other to score those elusive touchdowns.

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Credits

Designers

1
Andy Jones

Artists

1
Chris Baker

Publishers

1
Games Workshop Ltd.

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