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Kawa: A Game About Flow box art

Kawa: A Game About Flow

Players

2-4

Time

30-60

Age

12+

Weight

2

Rating

6.44

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 1.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Kawa: A Game About Flow has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is also favorable. Additionally, the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the overall experience and replayability make it worth the investment.

Luck profile

Kawa: A Game About Flow has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Kawa is a game of quiet contemplation for 2 to 4 players, named after the word for river (?) in Japanese. In Kawa, you guide petals down a river made up of 16 unique tiles. Each round, players will follow the currents and eddies printed on the tiles to send their petals downstream, leaving petals behind as they do. As the river comes alive with colour, players must carefully avoid flowing into other players' petals—when that occurs, those players gain points. This is made all the more challenging as when each player flows, they swap two adjacent river tiles, changing up the river's paths. Between each round, the river flows forward, washing away the furthest row of tiles and shuffling them back to the start. Hence, simply following the river's currents is easy - but mastering the game will require players to learn to read its constantly changing flow. After four rounds, the player with the most points wins. Flora and fauna, represented as special tiles, breathe life into the river. Every game, players replace two river tiles with special tiles, each with their own unique effects. These range from a Crab that shuffles up the board by scuttling across the river, to a Shrine that rewards players for spreading their petals across as much as the river as possible. With nine different special tiles of varying complexity to choose from, both casual and hardcore players will find something new to love each foray down the river. —description from the publisher

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Credits

Designers

4
Andre Hui John Neufeld Brandon Ong Russell Wee

Artists

1
Aldrich Hezekiah

Publishers

1
The Aerie Games

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