Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
A children's variant of the classic strategy game using a special die to decide combat, rather than a value system. Each team consists of wizards, princesses, knights etc.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A children's variant of the classic strategy game using a special die to decide combat, rather than a value system. Each team consists of wizards, princesses, knights etc. At the near and far edges of the board are three spaces, where players place their "major" pieces (flag, jester and the robber baron) in any order. The first player to capture the other's flag is the winner.