allboardgames.com
Journey Of The Emperor box art
2021 Ranked #15,666

Journey Of The Emperor

A card-sequencing game has festival organizers build journeys that give an emperor the most desirable experience. Scoring rewards specific animals and hidden goals, so the order of each path matters as much as the cards chosen.

Card Game Hand Management

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Journey of the Emperor players are attempting to create the best experience for the emperor during the Qingming Festival. The Emperor wishes to leave the castle and see different things on his walk along the river.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Journey of the Emperor players are attempting to create the best experience for the emperor during the Qingming Festival. The Emperor wishes to leave the castle and see different things on his walk along the river. The organizer that can provide him with the most desirable experience will be the winner. Each round players will select a card representing a part of the festival and place it in a path in front of them. The full layout of cards, from castle on the left to coast on the right with the festival in between is considered a journey. Players will organize multiple journeys during a game. The goal is to figure out the best sequence to play your cards in order to score the most points and be declared the best festival organizer. A game can take between 6 to 16 turns depending on the number of players and points are awarded for each journey depending on the Castle and Coast cards played. Each scoring card seeks out varying combinations of Dragons, Pandas, Tigers and Chows. In addition each player has hidden goals involving lanterns, animals and castle combinations.

Browse all classifications

Category

1

Mechanism

1

Family

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jonathan Dersch

Artists

2
Nichole Balsley Devious Squrl Studio

Publishers

1
Laboratory H

Linked items

No published linked games yet.