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Joan Of Arc box art
1998 Ranked #7,356

Joan Of Arc

A card-driven historical wargame has rival factions campaign, fight, and maneuver politically for control of France. Province control earns pretender points, while shifting war and peace decisions complicate every ambition.

Wargames Card Game Medieval Area Majority / Influence Area Movement

Players

3-6

Play time

Not listed

Age

12+

Complexity

2.54/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Joan of Arc, a game of "Conquest and Perfidy in the Kingdom of France", deals with the conflicts in France during the Hundred Years' War. It's a multiplayer wargame with a card-driven combat system and a political layer that players must contend with.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Joan of Arc, a game of "Conquest and Perfidy in the Kingdom of France", deals with the conflicts in France during the Hundred Years' War. It's a multiplayer wargame with a card-driven combat system and a political layer that players must contend with. For just over one hundred years England and France battled over who would sit on the French throne. Even within France itself factions developed, putting forth their own candidates challenging the rights of the Dauphin. From this struggle heroes emerged, notably the Black Prince and Jeanne d'Arc, The Maid of Orleans. Tremendous battles were fought at Crecy, Poitiers and Agincourt, yet their impact on the war was ephemeral. Long sieges followed short campaigns, bands of the notorious Free Companies, temporarily unemployed, marauded across the countryside in search of rapine and plunder. Complicating matters, both famine and plague poisoned the seasons. All in all, 'twas a grand time! The game randomly lasts from 8 to 10 turns. The winner is the player with the most Pretender Points. Points are gained at the end of each turn for each Province a player controls. Controlled cities gain revenue. Those can be spent on Battle Cards and fortification. Battles are resolved by playing Battle Cards (yellow(numerical) or red(special cards), combined with Influence, fortifications, and die roll. TURN SEQUENCE Income phase: based on controlled cities Political phase: vote for War or Peace Battle Cards collection Purchase fortifications and/or cards. Player Order phase Event(s) phase Foreign Intervention phase Player Turns: In player order, each player resolves: 1-Expansion moves 2-Combat only if 2+ Yellow cards; Resolve battle, then repeat combat if needed. Pretender Points: Players gain points (depending on regions they control), then Influence points (up to 6), then discard all cards. GAME END: check on turn 8 and 9, automatic on 10 Components: 1 mounted game board 80 cards (a la Tarot) 20 resin cast castles and 10 resin cast strongholds die-cut coin markers and garrisons representing the factions of France, England, Navarre, Brittany, Flanders and Burgandy. Sequel Renaissance

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
180 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Pascal Bernard

Artists

3
Thibaud Béghin Greg Cervall Frantz Rey

Publishers

3
Clash of Arms Games Tilsit Truant Spiele