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Jewels box art
2016 Ranked #11,671

Jewels

Merchant strategy game has players travel cities, buy gems, craft jewels, and sell them for the most coins. Characters, mercenaries, and monsters alter transactions, while costly travel creates openings to disrupt a rival.

Card Game Economic Action Points Auction/Bidding

Players

2-5

Play time

30-60 min

Age

8+

Complexity

2.2/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The goal is to become the richest merchant by hoarding as many Coins as possible. Each Player earns Coins by selling crafted Gems and Jewels.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The goal is to become the richest merchant by hoarding as many Coins as possible. Each Player earns Coins by selling crafted Gems and Jewels. The game is divided in Turns, every Turn is completed when each Player completes his Round. At the start of the game the cards are placed in two rows, Characters and Gems, for a total of seven columns. Each column represents a City. Every city has two slots one for a Character one for a Resource. During his Round a Player can execute three Actions from a list of six: Travel to another City Buy Gems or Gold Craft Jewels or Gems Interact with a Character: Sell a Jewel or a Gem, hire a Mercenary or fight a Monster Refill City slots if empty Earn a Coin The Player can travel between the columns, which represent Cities. Traveling between Cities costs Coins. The Player can buy a Gem from his current City and add it to his hand. Before a Jewel or a Gem can be sold, the Player has to spend a crafting action to lay the cards down. To craft a Jewel the Player needs also the right combination of Gems and Gold. So each Player always has a round to plot against the seller. Selling a Jewel or a Gem to a Buyer means discarding it and earning its value in Coins. Mercenaries and Monsters can hinder or favor the Players. After a Player interacts with any Character, the card is added to the discard pile. At the beginning of each turn the Cities are repopulated with new Characters and Gems. At this time many Events can be triggered. The game ends when a City can’t be refilled at the start of the Turn. The Player with most Coins wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30–60 min
Age
8+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Omar Khmayes

Artists

1
Elisa Reali

Publishers

3
(Web published) CosplaYou Tabula Games

Linked items

No published linked games yet.