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Jagged Alliance: The Board Game box art
Rich game profile

Jagged Alliance: The Board Game

Description from the publisher: Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics. ?With its modular map...

Players

1-4

Time

45-360

Age

14+

Weight

3.44

Rating

8.18

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.

Replay value

Jagged Alliance: The Board Game has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Jagged Alliance: The Board Game is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Description from the publisher: Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics. ?With its modular map tile system and scenario creation and flexible progression, Jagged Alliance allows for brief skirmish games or evening-spanning campaigns and allows you to build your own scenarios as well! Players can add extra movement and improve their odds of hitting in combat by spending fatigue or damaging weapons for greater effects. Mercs can then rest and repair or heal themselves, but each turn resting will move the time counter forward to the next counter-attack from the enemy or a new event, that will change the conditions of battle and/or add extra side missions to solve. Players have to manage the different threats and missions while advancing their main goal on the map, which changes with each scenario. Mercs take their gear, allies and experience with them through the campaign, continually improving their mercs. ?Players can gear up and improve mercs, free sectors from occupying forces to receive cash and better gear, save grateful civilians to man your militia or stumble into roaming bloodcats as you try to fight Deirdranna's nefarious commanders and their plots, which will escalate the more sectors you liberate. ? The game uses elements from combat games such as Dark Souls, Imperial Assault or Conan and adds more tactical player decisions and influence such as terrain and cover and different, evolving enemies as well as new merc skills and tons of gears and weapons and a meta gameplay managing your militia and defending your hard won sectors. Also: Bloodcats! Based on the Jagged Alliance Video game series

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Editions

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Credits

People and publishers

Designers

2
Marko Jelen Jan Wagner

Publishers

3
Board Zeppelin Underground Games GbR Underworld Kingdom

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