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Isaribi box art
2014 Ranked #8,623

Isaribi

An economic fishing game has villagers catch and sell fish, upgrade boats and nets, and manage limited actions. Borrowing can fund growth, but careful use of action points determines who earns the most wealth.

Economic Action Points Pick-up and Deliver Admin: Better Description Needed!

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.38/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

During the heart of the Edo era, the sea surrounding the nearby Edo Bay had a larger abundance of fish and shellfish, much more than the current day and age.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

During the heart of the Edo era, the sea surrounding the nearby Edo Bay had a larger abundance of fish and shellfish, much more than the current day and age. Villages built up a thriving fishing lifestyle and market, catching a variety of delicious fish like horse mackerel, shrimp, clams. Step back three hundred years ago, and experience what it was like to work in a coastal village in Japan. Players are fishermen trying to earn a living in one of nature's best providers: the sea. Over the course of five rounds, you'll need to bring back enough fish, and use your connections to help your fishing livelihood survive. Make wise choices to increase the number of actions you can take, and borrow money carefully to help further your finances. In Isaribi, players have a limited number of action points, and on their turn they perform actions such as get fish, sell the fish, upgrade their fishing ship or net, and gain more AP. Whoever is able to gain the most wealth wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Hisashi Hayashi

Artists

2
Bryce Cook Ryo Nyamo

Publishers

4
Arclight Games Eagle-Gryphon Games Japon Brand OKAZU Brand

Linked items

No published linked games yet.