allboardgames.com
Infinity Dungeon: Peril Without End box art
2012 Ranked #15,109

Infinity Dungeon: Peril Without End

This collaborative storytelling party game has adventurers describe plans to overcome dungeon rooms and escape after completing enough challenges. Group confidence votes determine whether each plan succeeds, and failure replaces a fallen character with another role.

Card Game Party Game Storytelling Voting

Players

3-8

Play time

Not listed

Age

10+

Complexity

1.14/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Infinity Dungeon is a storytelling party game for four or more players. Players take on the roles of outlandish characters like the Postman, Rock Star, Evil Overlord, and Archaeologist and must attempt to escape from Infinity Dungeon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Infinity Dungeon is a storytelling party game for four or more players. Players take on the roles of outlandish characters like the Postman, Rock Star, Evil Overlord, and Archaeologist and must attempt to escape from Infinity Dungeon. Each turn of play, a room will be revealed from the room deck and read aloud. Each room contains a puzzle, trap, or monster to overcome. At this point, the party leader must describe how he will utilize his own character's powers, plus the powers of his willing allies, in order to get his team safely from this room and into the next. Each player votes on whether they believe the plan is likely to succeed. After this point, a card is drawn and a random number printed on it is compared to the number of confidence votes the player received. If he meets this number or exceeds it, the GM must narrate how his plan succeeds. If he does not, the GM must narrate how the plan fails and results in his grisly death. Players who die receive a new character class and get immediately back into the action. When the team completes a pre-determined number of rooms, they win!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
4
Play time
60 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
D. Brad Talton, Jr.

Artists

1
Fábio Fontes

Publishers

1
Level 99 Games

Linked items

No published linked games yet.