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Infinity Dungeon: Peril Without End box art

Infinity Dungeon: Peril Without End

Players

3-8

Time

?-?

Age

10+

Weight

1.14

Rating

6.14

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Infinity Dungeon: Peril Without End has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to pay frequent attention to others' strategies and turns. However, the game has a lower emphasis on cooperation, as players primarily compete rather than work together. Overall, the game has a good level of player interaction.

Replay value

Infinity Dungeon: Peril Without End has a high replayability score due to its great variability in the gameboard, expansions available, and strategic depth. The game also scales well with different player counts and offers a moderate level of easiness to learn.

Luck profile

The final luck score for Infinity Dungeon: Peril Without End is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Infinity Dungeon is a storytelling party game for four or more players. Players take on the roles of outlandish characters like the Postman, Rock Star, Evil Overlord, and Archaeologist and must attempt to escape from Infinity Dungeon. Each turn of play, a room will be revealed from the room deck and read aloud. Each room contains a puzzle, trap, or monster to overcome. At this point, the party leader must describe how he will utilize his own character's powers, plus the powers of his willing allies, in order to get his team safely from this room and into the next. Each player votes on whether they believe the plan is likely to succeed. After this point, a card is drawn and a random number printed on it is compared to the number of confidence votes the player received. If he meets this number or exceeds it, the GM must narrate how his plan succeeds. If he does not, the GM must narrate how the plan fails and results in his grisly death. Players who die receive a new character class and get immediately back into the action. When the team completes a pre-determined number of rooms, they win!

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Credits

Designers

1
D. Brad Talton, Jr.

Artists

1
Fábio Fontes

Publishers

1
Level 99 Games

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