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Inferno: Guelphs And Ghibellines Vie For Tuscany, 1259-1261 box art
2023 Ranked #5,931

Inferno: Guelphs And Ghibellines Vie For Tuscany, 1259-1261

A medieval operational wargame where rival Tuscan factions muster forces, manage supplies, and campaign for regional advantage. Rebel towns, castles, and contested roads can suddenly obstruct plans, turning logistical preparation into battlefield leverage.

Wargames Medieval Wargame Events Movement Points

Players

1-2

Play time

60-360 min

Age

14+

Complexity

3.93/5

Rating

8.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy, while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor’s authority, the Pope. Should any faction gain advantage, others coalesced to resist. The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze, Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260, in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal inferno of fighting. Inferno—the third volume in Volko Ruhnke’s Levy & Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare, factional conflict fueled by the money and burgeoning population of the region’s well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko’s accessible medieval-operational system. Gathering enough transport and provender may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany’s unruly berrovieri horsemen, famed elite crossbowmen, and distinctive palvesari shield bearers are just a few of the unique features of this volume. Muster, mount up, and find out whose blood will make the Arbia run red! Components: One 17x22 inch Mounted Map 175 Wooden pieces 106 Playing Cards Three full-color Countersheets 15 cardboard Lord and Battle mats One Lords sticker sheet Four Player Aid sheets Two Screens Rules Booklet Background Booklet Six 6-sided dice

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
60–360 min
Age
14+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

2
Enrico Acerbi Volko Ruhnke

Artists

2
Robert Altbauer Matthew Wallhead

Publishers

1
GMT Games

Linked items

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