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Immortal 8 box art

Immortal 8

Players

3-6

Time

20-60

Age

14+

Weight

2.67

Rating

7.26

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Immortal 8 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score.

Replay value

Immortal 8 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Immortal 8 is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Immortal 8 is a civilization drafting game for 3 to 6 players ages 14+, with an estimated time of 8 minutes per player. At the beginning of the game, players receive a secret Immortal card which tells them how to score victory points, among many other ways to score points. During the two rounds of the game, they will play a maximum total of five cards by drafting them. A round of Immortal 8 is divided into three phases : 1) Living Draft: Each player drafts five cards (four cards during the second round) and can play a maximum of three cards (two during the second round). The players gain bonuses from played cards and gold coins from cards they drafted but did not play. 2) Kingdom: Starting with the first player, each player takes all actions at once before the next player takes their turn. In any order, the active player can activate all cards in their player area, only one wonder, and opponent's buildings by paying the trading cost. 3) Supremacy: The player with the most military tokens gains a supremacy token, then the player with the most science tokens gains a supremacy token. At the end of the Supremacy phase of the second round, the game ends and players gain VPs this way: Immortal scoring Wonder tokens majority Supremacy tokens Diamonds Culture points VP tokens The player with the most VPs wins!

Editions

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Credits

Designers

1
Emmanuel Beltrando

Artists

1
David Sitbon

Publishers

2
Moonster Games Sorry We Are French

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