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I'm Right You're Wrong box art

I'm Right You're Wrong

Players

2-5

Time

5-15

Age

14+

Weight

1.67

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game i'm right you're wrong has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently, but there is not much emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.8.

Luck profile

The final luck score for I'm Right You're Wrong is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What if petty arguments were like a card battle game? Would you be mean or would you be nice? I’m Right You’re Wrong is an imaginary argument. Your hand is filled with comebacks like “SCREW YOU” and “SORRY”. Battle it out until one player is left standing, and FOREVER CORRECT! Sometimes nice guys DO finish last. So, will you take the high road and use your INSIDE VOICE? Or, will you tell your opponents to EAT DIRT? Here’s the catch… Most cards suck and there’s only so much kindness to go around. Pick your battles wisely and don’t shoot yourself in the foot. How To Play: Draw a card at the beginning of each turn. Play one from your hand and follow the rule on the card. Run out of cards or break a rule, you lose. Get caught cheating, you lose. Game ends when one player is left standing. Creator’s Comments: The message of this game is: WORDS HAVE POWER. In a world growing increasingly combative, people matter. Relationships matter. Whether Right or Wrong, let kindness lead the way.

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