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I'm The Boss!: The Card Game box art
2012 Ranked #14,710

I'm The Boss!: The Card Game

Players negotiate and play cards for shares of successive deals, trying to finish with the most money. Passing twice ends influence over a deal, so every concession fixes a player’s stake while rivals keep bargaining.

Card Game Economic Set Collection Hand Management

Players

3-6

Play time

Not listed

Age

9+

Complexity

1.75/5

Rating

5.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

I'm the Boss!: The Card Game, a version of Sid Sackson's classic negotiation game I'm the Boss! that's based on his original design of that game, is still all about negotiation, with players trying to end up with more money in hand than anyone else.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

I'm the Boss!: The Card Game, a version of Sid Sackson's classic negotiation game I'm the Boss! that's based on his original design of that game, is still all about negotiation, with players trying to end up with more money in hand than anyone else. The game plays in rounds, and each round consists of a separate money-making deal. Each round, players play cards in clockwise order in turns to give them the right to a "cut" of the current deal, the value of which depends on the cards played. When a player has passed twice, he can no longer influence that round. After everyone has passed twice, the round ends, and points are totalled to calculate the value of that deal. Players then earn money for each "cut" or piece of the action that they have, which represents their share of that deal. While playing cards, players can negotiate in order to encourage other players to make plays that are favorable to them. After a fixed number of such deals (rounds), the game ends, and the player who has the most money wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
45 min
Age
9+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Sid Sackson

Publishers

2
Eagle-Gryphon Games Swan Panasia Co., Ltd.

Linked items

No published linked games yet.