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Idol Project box art
2011 Ranked #19,823

Idol Project

This entertainment management card game has studio heads recruit idols, hire staff, build fame, and earn the most money. Combining idols’ abilities prepares a group for the Big Dome, while equipment and stocks support the cost of growth.

Card Game Music Auction/Bidding Theme: Anime / Manga

Players

3-5

Play time

Not listed

Age

16+

Complexity

2/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players take the role of the head of an entertainment company, and in order to form an extravagant music group and compete with other players, you'll need to get hold of new talented idols!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players take the role of the head of an entertainment company, and in order to form an extravagant music group and compete with other players, you'll need to get hold of new talented idols! Your role also requires to find suitable working environments, hire staff, and make your idol famous. Each girl has different abilities, and you can have them work together to combine their abilities so that they can get the job done. When any player has formed a group good enough to hold a concert at the Big Dome, the game ends and the player with the most money wins. Each turn in the card game Idol Project, a new idol is revealed and it's up to the players to ensure that she will choose their studio and not someone else's. This is done by employing staff, purchasing equipment and becoming more famous. Having idols costs money, and the players can invest in stocks to keep the money coming.

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Category

2

Mechanism

1

Family

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
60 min
Age
16+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Masayuki Kudou

Artists

4
COMTA Akira Hayase Kinoshita Ichi Ishigaa

Publishers

3
Arclight Games O Capturador Japon Brand

Linked items

No published linked games yet.