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Idol Project box art

Idol Project

Players

3-5

Time

?-?

Age

16+

Weight

2

Rating

6.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Idol Project has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players mainly compete against each other. Overall, the game has a good level of player interaction.

Replay value

The Idol Project board game offers a high level of replayability due to its strong variability in gameplay experiences, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may require some effort to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Idol Project is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Players take the role of the head of an entertainment company, and in order to form an extravagant music group and compete with other players, you'll need to get hold of new talented idols! Your role also requires to find suitable working environments, hire staff, and make your idol famous. Each girl has different abilities, and you can have them work together to combine their abilities so that they can get the job done. When any player has formed a group good enough to hold a concert at the Big Dome, the game ends and the player with the most money wins. Each turn in the card game Idol Project, a new idol is revealed and it's up to the players to ensure that she will choose their studio and not someone else's. This is done by employing staff, purchasing equipment and becoming more famous. Having idols costs money, and the players can invest in stocks to keep the money coming.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Masayuki Kudou

Artists

4
COMTA Akira Hayase Kinoshita Ichi Ishigaa

Publishers

3
Arclight Games O Capturador Japon Brand

Linked items

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