ABG All Board Games
I Think You Think I Think box art
1984 Ranked #21,933

I Think You Think I Think

This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc. Points are also won by betting on which of your opponents will correctly...

Players

2-6

Play time

Not listed

Age

12+

Complexity

1.5/5

Rating

5.35

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.8/5

More strategic control

Table feel

The game i think you think i think has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

i think you think i think has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for I Think You Think I Think is 7.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness, making the game outcome primarily determined by player strategy and decisions with luck playing a minor role.

Overview

This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc. Points are also won by betting on which of your opponents will correctly...

Read the full game description

This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc. Points are also won by betting on which of your opponents will correctly predict your answers. Each player starts the game with 600 points. The first player to reach 2,000 points is the winner.

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Editions

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Credits and catalog connections

Credits

Designers

1
M. Boggs

Publishers

2
(Unknown) Tactical Studies Rules (TSR)

Linked items

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