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I Think You Think I Think box art
1984 Ranked #21,933

I Think You Think I Think

Players predict one another’s real-life opinions in a party game, earning points for correct answers and for betting on who knows them best. Reaching a score threshold requires reading both individual views and the group’s confidence.

Party Game

Players

2-6

Play time

Not listed

Age

12+

Complexity

1.5/5

Rating

5.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc.

Read the full game description

This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc. Points are also won by betting on which of your opponents will correctly predict your answers. Each player starts the game with 600 points. The first player to reach 2,000 points is the winner.

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Category

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60 min
Age
12+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
M. Boggs

Publishers

2
(Unknown) Tactical Studies Rules (TSR)

Linked items

No published linked games yet.