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Hystericoach box art
2006 Ranked #14,234

Hystericoach

A noisy team party game has coaches mime instructions so players can move soccer figures into the required formation and score more goals. Forbidden signals bring penalties, making communication under constraint the central challenge.

Party Games Action / Dexterity Party Game Acting Simulation

Players

4-15

Play time

Not listed

Age

8+

Complexity

1.21/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players". Each "player" sits opposite a "player" from the opposing team, with all players of a team on one side of the table and their coach standing behind the rival team on the opposite side of the table so they clearly watch him. The board is composed by a "football field" gridded board, 2 small dice, 3 normal dice and some "action cards" showing the position that each wooden "soccer player" will have to reach in the field. In addition each team has 2 team-rose(?) cards and 8 full color wooden soccer figures with a number on the back and front. The prototype I tried contained 3 teams: Japan, Greece and Eastern-Europe. The soccer player names are quite hard to say because the author deliberately invented really strange and long names. To win you have to put the ball in the net more times than other team. The game is noisy and hilarious. Each coach gets an action card. Each player get a "number" that represent the t-shirt number of the figures they will control (more than one there are less than 14 players). Only the coach see the action card and have to call BY NAME (of soccer players not of the people playing the game) to indicate where to move to without talking, without indicating the wooden soccer players. The only way to communicate is to give him indications with his hands or miming something as real coach do. Every time a wooden soccer player is in the right position the coach scream "PASS IT" and so on the other wooden soccer player until the last is positioned and the coach screams "SHOOOOOT!!!"" All the players stop play. If the team is positioned exactly as the action card requires, the last player who moved a wooden soccer player for the team throws a die to score a goal. Some penalties are given to the coach for performing forbidden actions (like calling wooden soccer players by number or indicating it by pointing) and if the action card is not correctly reproduced. RETHEMED : HysteriCoach Hockey

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–15
Best with
4–8
Play time
30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Walter Obert

Artists

2
Robert Cepo Paolo Vallerga

Publishers

4
Edge Entertainment Granna Matagot Scribabs

Linked items

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