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Hystericoach box art

Hystericoach

Players

4-15

Time

?-?

Age

8+

Weight

1.21

Rating

5.76

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Hystericoach has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

The final luck score for Hystericoach is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players". Each "player" sits opposite a "player" from the opposing team, with all players of a team on one side of the table and their coach standing behind the rival team on the opposite side of the table so they clearly watch him. The board is composed by a "football field" gridded board, 2 small dice, 3 normal dice and some "action cards" showing the position that each wooden "soccer player" will have to reach in the field. In addition each team has 2 team-rose(?) cards and 8 full color wooden soccer figures with a number on the back and front. The prototype I tried contained 3 teams: Japan, Greece and Eastern-Europe. The soccer player names are quite hard to say because the author deliberately invented really strange and long names. To win you have to put the ball in the net more times than other team. The game is noisy and hilarious. Each coach gets an action card. Each player get a "number" that represent the t-shirt number of the figures they will control (more than one there are less than 14 players). Only the coach see the action card and have to call BY NAME (of soccer players not of the people playing the game) to indicate where to move to without talking, without indicating the wooden soccer players. The only way to communicate is to give him indications with his hands or miming something as real coach do. Every time a wooden soccer player is in the right position the coach scream "PASS IT" and so on the other wooden soccer player until the last is positioned and the coach screams "SHOOOOOT!!!"" All the players stop play. If the team is positioned exactly as the action card requires, the last player who moved a wooden soccer player for the team throws a die to score a goal. Some penalties are given to the coach for performing forbidden actions (like calling wooden soccer players by number or indicating it by pointing) and if the action card is not correctly reproduced. RETHEMED : HysteriCoach Hockey

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Credits

Designers

1
Walter Obert

Artists

2
Robert Cepo Paolo Vallerga

Publishers

4
Edge Entertainment Granna Matagot Scribabs

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