Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
How it plays
How does it play?
Coordinate investigators, rescue townsfolk, and defeat a custom mix of American cryptids before terror overwhelms the town.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Read the full game description
Bigfoot, the Mothman, the Ozark Howler, and other American legends have descended on Cross Creek. Each investigator spends action points to move, guide residents, gather colored items, trade, and attack the selected monsters. Every cryptid has a different puzzle or ritual, while the monster deck drives movement, special powers, and rising terror after the heroes act. Choose any combination of monsters to tune the challenge, then work together to complete every objective before the terror track fills or time runs out.