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Hooky box art
2023 Ranked #6,111

Hooky

A deduction game where teachers identify missing students by asking clues built from five-letter words. Answers reveal how many letters an opponent holds, so each question trades broad information for a chance to pinpoint the hidden cards.

Deduction Word Game

Players

3-5

Play time

45-60 min

Age

14+

Complexity

2.33/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today, three are off playing hooky.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today, three are off playing hooky. It is morning before school starts, and in the chaos, your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms, and you will learn their identities as they straggle in. The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e., hands of cards). The player with the highest score wins. Let the search begin! More on the mechanics: Hooky is a deduction game with a little sprinkle of push-your-luck if you want. Each student is represented by a letter of the alphabet. All players are dealt a few cards and therefore have some knowledge of which students are definitely not missing. To solve the mystery, you will ask for and give clues using five-letter words of your choice. The person asked gives a number as an answer, communicating how many of the letters in the words they have in hand, but not which. By learning which players have which letters (students), you will begin to suspect which students are off playing Hooky and which players have what information.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45–60 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Friends of Aseema James Miller (I)

Artists

2
Tessa Samuelson Mirko Akira Suzuki

Publishers

1
Rio Grande Games

Linked items

No published linked games yet.