Table feel
High Voltage has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
?-?
Age
10+
Weight
2
Rating
6.08
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
High Voltage has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
High Voltage has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn with a moderate depth of gameplay. Overall, High Voltage provides a highly replayable and engaging experience.
High Voltage has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
From the back of the box: "The era of the old gas lamps is over: the city discovers electricity. Four power companies are fighting hard for concessions… HIGH VOLTAGE is a high-strategy game where tactics and interaction are your cutting edge." Install longer power lines and supply as many neighborhoods as you can with your power company! Each player acts secretly for one of the four power companies indicated by different colors (red, yellow, green and blue). Turn after turn the players place the High Voltage cards, so that they form electric lines with the colored segments on the cards. Whenever two power stations are connected via an electric line, points are assigned to the companies according to the color of the segments (such points are indicated by the colored score markers); the player also receives points, according to the length of the line (such points are indicated by the point tokens). At the end of the game the players reveal the color of their company and add the points in their possess to the score indicated by their score markers. The player with the highest score is the winner.
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