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High Voltage box art
2006 Ranked #19,629

High Voltage

This hidden-identity network-building game has players lay power lines, connect stations, supply neighborhoods, and score the most points. Players earn for line length while secretly advancing a company, then reveal their allegiance to combine both scoring sources.

Industry / Manufacturing Tile Placement

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the back of the box: "The era of the old gas lamps is over: the city discovers electricity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box: "The era of the old gas lamps is over: the city discovers electricity. Four power companies are fighting hard for concessions… HIGH VOLTAGE is a high-strategy game where tactics and interaction are your cutting edge." Install longer power lines and supply as many neighborhoods as you can with your power company! Each player acts secretly for one of the four power companies indicated by different colors (red, yellow, green and blue). Turn after turn the players place the High Voltage cards, so that they form electric lines with the colored segments on the cards. Whenever two power stations are connected via an electric line, points are assigned to the companies according to the color of the segments (such points are indicated by the colored score markers); the player also receives points, according to the length of the line (such points are indicated by the point tokens). At the end of the game the players reveal the color of their company and add the points in their possess to the score indicated by their score markers. The player with the highest score is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Gianfranco Sartoretti

Publishers

2
Post Scriptum Scribabs

Linked items

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