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Die Schatzinsel box art
2002 Ranked #19,131

Die Schatzinsel

This pirate-themed tile-laying game has players secretly gather and place maps, treasures, and guards to advance furthest on the score track. Points come from revealing and defending treasure, while ending timing depends on emptying your hidden supply.

Exploration Industry / Manufacturing Area Movement Tile Placement

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.2/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Treasure Island landscape tiles are placed and treasures are taken in this pirate-themed game. Place the board in the middle of the table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Treasure Island landscape tiles are placed and treasures are taken in this pirate-themed game. Place the board in the middle of the table. Each player gets a sight barrier which he places before himself. Also the players get a landing craft. The landing craft is placed on the scoring track. The map tiles are mixed face-down, and an arbitrary card is put face-up on an arbitrary field of the game board. The card is oriented so that the two numbers each point to one of the sides of the board with the holes. Based on this tile, the coordinate stones are populated onto each side. First place the number corresponding to the tile, then fill in the rest of the side using numbers one through five consecutively. Players put their treasure chests, map tiles and guards behind their sight screen. Each player has one of the following possibilities during his turn: - Take an open map tile and place it behind their screen; - Take a free guard and place it behind their screen; - Place a map tile or tiles on the board; - Place Treasure Chests on the board; - Place Guards on the board. If a player scores he or she moves the corresponding landing craft on the scoring track. Players achieve points by placing map tiles, revealing buried treasures, guarding the treasure once discovered, and for ending the game. The game ends when a player has nothing behind their screen at the beginning of their turn. The winner is the player whose landing craft at the end of the game is furthest advanced on the score chart.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Peter Lewe

Artists

2
Claus Danner Peter Schurzmann

Publishers

1
Spiel Spass

Linked items

No published linked games yet.