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Het Jachtseizoen: Het Bordspel box art

Het Jachtseizoen: Het Bordspel

Players

2-4

Time

30-60

Age

10+

Weight

1

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Het Jachtseizoen: Het Bordspel has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, and the expansions add new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a rewarding and engaging experience.

Luck profile

Het Jachtseizoen: Het Bordspel has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

COLLECT A POWERFUL TEAM OF FRIENDS TO BEGIN THE ULTIMATE HUNT. Work as a team to find the location of the fugitive. Divide the tasks in your team and decide who will drive the StukTV bus, control the drone or take to the streets as a hunter. Navigate the streets and outwit the fugitive. Every 10 minutes your team gets the location of the fugitive, but beware, after 4 hours he escapes and you and your team have lost! Jachtseizoen is a board game where 2 teams compete against each other. One of the teams is always 1 player alone called 'the fugitive'. The other team is trying to hunt him down on a map of The Netherlands. The hunting team must reach the same coordinates within 25 turns while using smart tricks like drones, calls and restrictions. The fugitive wins when he can't be captured before the last turn ends. —description from the publisher

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Credits

Designers

1
René Groen

Publishers

1
Just Games (II)

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