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Heroscape Marvel: The Conflict Begins box art
2007 Ranked #1,957

Heroscape Marvel: The Conflict Begins

Tactical miniatures battle where Marvel heroes and villains fight across buildable hex terrain. Different powers and elevation create varied matchups, so every move must combine a character's strengths with the battlefield's shape.

Thematic Games Comic Book / Strip Fighting Grid Movement Modular Board

Players

2

Play time

Not listed

Age

8+

Complexity

2.06/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Heroscape Marvel: The Conflict Begins features plastic figures of Marvel Universe heroes and villains - each with a card to control movement and combat strength. Marvel HeroScape is part of the HeroScape series of games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Heroscape Marvel: The Conflict Begins features plastic figures of Marvel Universe heroes and villains - each with a card to control movement and combat strength. Marvel HeroScape is part of the HeroScape series of games. Players can build many different battlefields by attaching and stacking terrain tiles of different sizes. The battlefield/scenario section includes 8 scenarios and 2 terrain layouts. Games can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns. The rulebook features two games: a basic and a master version. In the basic version, designed for younger players, characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions. Each unit has a movement rating in hexes. Combat is fairly straightforward. You roll attack dice as listed on your unit's card, and the opponent rolls defense dice equal to the number on their unit's card. Extra hits count as wounds (figures may have more than one wound). The master game uses a system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

4
Stephen Baker Rob Daviau Chris Nelson Craig Van Ness

Publishers

1
Hasbro

Linked items

No published linked games yet.