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Hellbringer box art

Hellbringer

Players

1-4

Time

45-180

Age

14+

Weight

2.5

Rating

8.86

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Hellbringer has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Hellbringer offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Hellbringer has a strong replayability score of 7.69 out of 10.

Luck profile

Hellbringer has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hellbringer is a SOLO-COOP Dark Fantasy Roguelike card and dice game where you play as a hero venturing into the darkness of a dungeon to slay its mighty demon. As you venture deeper and deeper in the dungeon, you will equip items, learn skills and earn attributes points by eliminating monsters, making you even more powerful. The game is fast paced, last about 45 min per player and the set-up is simplistic.

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Credits

Designers

1
Maxime Gauthier

Artists

1
Maxime Gauthier

Publishers

1
Les Éditions Smash

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