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Havenfall box art
2017 Ranked #14,307

Havenfall

A deck-building fantasy game has survivors buy cards, defeat monsters, and use pixels to enhance their decks toward ten points. Spells can help a turn or disrupt a rival, making the path to powerful cards contested.

Fantasy Video Game Theme Deck, Bag, and Pool Building Race

Players

1-4

Play time

30-120 min

Age

10+

Complexity

2.5/5

Rating

7.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are survivors of the town of Ember. The Djiran demons have opened a rift that begins to corrupt the land.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are survivors of the town of Ember. The Djiran demons have opened a rift that begins to corrupt the land. You have fled to the town of Havenfall with the few items and treasures you salvaged from your home. In this deck-building game each player starts with the same ten cards. Players use their cards to perform one of the following actions during their turn: buy cards, fight monsters, or trash cards. Each player builds their own unique deck with their purchases. When a player buys a card, it is placed in their discard pile. When a player no longer has a deck, the discard pile is shuffled and becomes the deck in which players’ draw their hands. Purchased cards are more powerful than the ten starter cards and help players fight monsters. Players may choose to thin down their deck by trashing cards in order for more powerful cards to be drawn more frequently. Players have the option of gaining spells during their turn. Spells can be used at any point during the game to either aid a player during their turn or disrupt an opponent’s turn. When a player fights and defeats a monster, the player gains a pixel related to the color of the monster. These pixels are a reusable resource that enhances players’ cards. When a player defeats a boss, they also gain points based on the monster’s rank. These points move the player along on the scoreboard. The first player to reach ten points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
30–120 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Joe Yzquierdo

Artists

1
Joe Yzquierdo

Publishers

1
Dabeco Games

Linked items

No published linked games yet.