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Haunt The House box art
2018 Ranked #6,604

Haunt The House

This hidden-information card game has ghosts combine scares to drive hunters from rooms and collect their gear. Face-up cards activate room powers, while bluffing over concealed scares determines who claims each valuable trophy.

Horror Push Your Luck Set Collection Creatures: Ghosts

Players

2-5

Play time

30-40 min

Age

8+

Complexity

2/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: In Haunt the House, we are ghosts competing to scare Ghost Hunters out of the various Rooms of our haunted house, and collecting their exploration gear as trophies. Each Ghost Hunter is scared out only by a specific combination of Scares.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: In Haunt the House, we are ghosts competing to scare Ghost Hunters out of the various Rooms of our haunted house, and collecting their exploration gear as trophies. Each Ghost Hunter is scared out only by a specific combination of Scares. Each player has a hand of Scares they will use to try and get those Ghost Hunters out! On your turn, do one of two things; Play Scares, or call BOO! When you Play Scares, you can play them face down to a Ghost Hunter (so that other players won't know what you've played), or face up (which gives other players information, but allows you to activate the awesome power of the Room that Ghost Hunter is in.) When you call BOO!, point to a Ghost Hunter and reveal any facedown Scares, then (if more Scares are needed and if you have them) add Scares from your hand to finish off the Ghost Hunter. Congratulations... you've scared out that Ghost Hunter and grab their gear for your collection! At the end of the game, the ghost who has collected the most valuable sets of gear wins the game! The experienced version of the game introduces a variety of Phantoms; helpful allies that you can play to activate game-changing powers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30–40 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Josh Cappel Helaina Cappel

Artists

2
Josh Cappel Apolline Etienne

Publishers

1
Kids Table BG

Linked items

No published linked games yet.