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Hatu Matu: Chief Of Easter Island box art
2006 Ranked #19,197

Hatu Matu: Chief Of Easter Island

This resource-management game has players recruit islanders, produce goods, erect statues, and leave behind the most statues. Resource use slowly deforests the island, so pursuing status also drives the society toward collapse.

Ancient Negotiation Auction/Bidding Dice Rolling

Players

3-4

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players are vying for recognition and to be named Hatu Matu: Chief of Easter Island. Players must recruit islanders to act as Fisherman, Laborers, Farmers, Craftsman, or Foresters.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players are vying for recognition and to be named Hatu Matu: Chief of Easter Island. Players must recruit islanders to act as Fisherman, Laborers, Farmers, Craftsman, or Foresters. They use the resources produced or harvested from the island to gain status by erecting statues on Easter Island. Alas, just as with the real Easter Island, players slowly deforest the island and bring about the collapse of their society. In the final analysis, though, what matters is who has the most statues left behind... Each game includes player boards representing one of four tribes, tokens for population and roles, as well as goods, and dice. Also included is an event deck for use in resolving (auctioning, deal-making, and negotiation) resource or disaster allocation.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Doug Eckhart Aaron Lauster

Publishers

1
StrataMax Games

Linked items

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