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Hare & Tortoise box art
1973 Ranked #1,775

Hare & Tortoise

Classic race game where animals manage carrots and resources to reach the finish first. Moving too quickly consumes supplies, so every advance must balance speed with having enough to complete the journey.

Family Games Animals Racing Resource to Move Hand Management

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.93/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As the first winner of the Spiel des Jahres award in 1979, Hare and Tortoise or the German Hase und Igel (for Hare and Hedgehog) will always be regarded as a classic game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the first winner of the Spiel des Jahres award in 1979, Hare and Tortoise or the German Hase und Igel (for Hare and Hedgehog) will always be regarded as a classic game. It is a cunningly designed race to the finish in which your fuel (carrots) must practically run out (all but 10 carrots or fewer) at the moment you hit the finish line. You also have three lettuce cards you must spend during the course of the race. The farther you move, the more carrots you spend, and there are a variety of ways to gain or lose carrots as you go around the track. It's a very clever exercise in arithmetic which David Parlett has fashioned into an entertaining and unique perennial favorite. There have several variations between the multiple prints of Hare & Tortoise by different publishers. Most variations come from methods of adding randomness that favor lagging player via cards, dice, or dice charts when landing on a Hare square. Parlett Strategic Variant -- The designer's preferred way of playing the Hare square is that "... you can land on them [Hare square], but must miss a turn. This would be the equivalent of the hare taking a nap, as in Aesop's fable. This is the rule I most favour and would prefer it to simply not landing on them at all..." Tournament Jugging the Hare rule -- When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots when you next move. If they do, pay 10 carrots into the carrot patch for each player who goes past you, in either direction. (source: http://www.parlettgames.uk/haretort/htjughare.html#new)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
45 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
David Parlett

Artists

3
Pedro A. Alberto Ritva Hussain-Shahid Franz Vohwinkel

Publishers

4
999 Games ABACUSSPIELE Alga Broadway Toys LTD