Table feel
Hannin wa Odoru has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Players
3-8
Time
?-?
Age
8+
Weight
1.17
Rating
6.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Hannin wa Odoru has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Hannin wa Odoru has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Hannin wa Odoru has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Hannin wa Odoru strikes a good balance between luck and strategy.
In this game, players will get 4 cards in their hand. In turn they play a card one by one. A player win the game if he can catch the culprit, or he play his culprit card or when he play a dog card and finds a culprit. There are 32 cards, with 11 different actions. 1. Detective 2. Culprit 3. First Finder 4. Dog 5. Rumor 6. Alibi 7. Information Exchange 8. Witness 9. Barter 10. Bystander 11. Schemer/Accomplice (new for the 1000 Yen edition)
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.