Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and moderate emphasis on cooperation.
Players
2-4
Time
15-30
Age
5+
Weight
1
Rating
6.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and moderate emphasis on cooperation.
Hammer Time has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Hammer Time has a strong replayability score of 7.96 out of 10.
Hammer Time has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
It's hammer time! Players are working to collect shiny gemstones in the mine. They'll knock the gemstones off the box using the hammer. To complete their tasks, they need to collect the right number and color of gemstones. But be careful – anyone who knocks too hard will wake Dragomir the Dragon and lose their loot! The first player to completely fill all four of their wagons wins the game. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.