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Halls Of Hegra box art
Rich game profile

Halls Of Hegra

From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2. Halls of Hegra is a solitaire-only wargame in the same vein as "Robinson Crusoe", "This War of Mine" and "Dead of Winter". The mec...

Players

1-2

Time

70-90

Age

14+

Weight

3.26

Rating

8.32

Should this hit the table?

Quick read before the metadata.

The Halls of Hegra has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.5

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Halls of Hegra has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Halls of Hegra offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Halls of Hegra has a strong replayability score of 7.95.

Luck profile

The final luck score for Halls of Hegra is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2. Halls of Hegra is a solitaire-only wargame in the same vein as "Robinson Crusoe", "This War of Mine" and "Dead of Winter". The mechanics are worker placement, bag building, and area control/ tower defense. You play as the commander of the Norwegian forces during the three stages of the game. 1. Mobilization. Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege. 2. 1st. attack The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies. 3. Siege The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive? —description from the designer

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Petter Schanke Olsen

Artists

2
Jog Brogzin Joeri Lefevre

Publishers

1
Tompet Games

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