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Habitats box art
Rich game profile

Habitats

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water...

Players

1-5

Time

30-50

Age

10+

Weight

2.16

Rating

7.37

Should this hit the table?

Quick read before the metadata.

Habitats has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Habitats provides a good balance of player interaction.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Habitats has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Habitats provides a good balance of player interaction.

Replay value

Habitats has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

Habitats has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total. Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn. When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add. Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers. Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins! NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.

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