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Guess Club box art

Guess Club

Players

2-8

Time

20-30

Age

10+

Weight

2

Rating

6.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Guess Club has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Guess Club has a high level of variability in its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balance between accessibility and depth. Overall, Guess Club has a strong replayability score of 7.9, making it a game that can be enjoyed multiple times.

Luck profile

Guess Club has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy in a balanced mix.

Overview

Description from the designer: The host of this renowned club receives you with a smile of welcome. Its proximity to the harbor makes it a hub for travelers around the globe, all gathering here to compete against each other. These vying travelers wear a swaggering smile on their faces, and invite you to join their game. From the sharp, bead-like eyes peeking behind the cards, you realize they do not just want to have a bit of fun, but aim at winning all your money away. However, your huge reservoir of knowledge won’t let them have their way. Who will be the smartest mind reader laughing at the end of game? Play rock–paper–scissors to decide which players decide the categories for the 3 rounds to be played respectively. There’s no limitation on categories selectable, but the category deciding player should be able to come up with at least 10 answers. For example, a category can be Asian countries, Olympic ball sports, etc. After understanding the decided category, write or draw your answers on the cards. You must fill each card with a different answer. Be careful that no one sees your answers. You are not allowed to use an internet search engine to find the answers. Your brain is the only resource available to you. Players must guess the answers of others or to predict how many correct answer sets this round will have. The game ends after 3 rounds. The player having the largest sum of chips wins.

Editions

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Credits

Designers

1
Sky Huang

Artists

2
Cinyee Chiu Missquai

Publishers

3
(Self-Published) Broadway Toys LTD cosaic

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