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Dreamember box art

Dreamember

Players

2-6

Time

10-30

Age

10+

Weight

2

Rating

6.33

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Dreamember has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dreamember has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Dreamember has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The dream fades and only a trace remains... Now you have to try to remember the word and the image of the dream. Dreamember is a bluffing word game in which players try to get rid of the cards in their hands by making words out of the letters in play. The player who first empties their hand discovers the word of the dream and wins. All the cards show a piece of the dream image and can be placed together to recompose it as a solo activity. —description from the publisher

Media

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Editions

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Credits

Designers

1
Ignazio Panades

Artists

2
Luigi De Feo Vincent van Gogh

Publishers

1
Studio Supernova

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